Gateworld Fleets
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Karn Fleet[]

Karn Mother Sphere[]

Type: Karn Mother Sphere

Ships Made: Four

Naval Classification: Ship Factory

Technology: Karn

Used by: Karn Alliance

Hull: Dual layered plasma spaced metallic alloy

Dimensions:
Diameter: 50km
Circumference: 157.1km
Area: 7853.98km2
Volume: 65449.8km3

Crew: 1,200,000 x Karn

Craft: 4x Karn scout Spheres for escort

Power plant: 8x Large Dual-Dark Matter fission reactor

Engines: Inertialess drive (sublight)

Armament/Weapons:
Offensive: 2x Continuous Main beam emitter

Defences:
Dual Layered Ablative Hull Armour plating
Dense gravitational field (caused by the natural density of the sphere)
The dense gravitational field distorts hyperspace drives from functioning properly causing hyperdrives to cut out prematurely or to not function at all the closer you are to the sphere.

Other Technology:
Ship factory
Karn biosphere

History:
Dark Matter Fission Reactor
Drawing on the energy created by the breakdown of dark matter the fission reactor creates enormous levels of energy. The only downfall with the reactor is that it has to have a constant stream of dark matter to re-fuel the reactor. In order to do this the ship must be constantly moving to draw in the matter, the ship can only be motionless for a short amount of time, a matter of minutes due to the constant drain on the reactor.

Continuous Main beam emitter
The main weapon of the Karn sphere is a large scale beam emitter, the weapon fires a continuous, sustained and fixed beam of energy. The weapon once fired up will stay activated until either power is removed from the weapon, the weapon itself destroyed or the ship firing is destroyed -the latter more probable-. Capable of overwhelming the shields of a ship over time, the beam then strikes the outer hull creating a massive power output capable of destroying the ship.

Ship Factory
The Karn mother sphere is a mobile ship factory, capable of creating a Karn sphere at a rate of two scout spheres every five months. The ship extracts basic matter from space and then converts it into the matter required to create the sphere. The ship is then launched and the next one starts creation.

Karn biosphere
The Karn require a methane rich atmosphere to survive, they also require a much higher moisture rich atmosphere and a minimum temperature of 35 degrees centigrade without the requirements of a specially designed suit.

The Karn mother sphere has no hyperdrive, this is due to the drain of the sphere factory which once activated cannot be stopped. A hyperdrive would drain too heavily on the already heavily burdened fission reactors. Instead the Sphere uses Inertialess drives to transport the ship, allowing a constant speed that doesn’t drain on the fission reactors.

Karn Scout Sphere[]

Type: Karn Scout Sphere

Ships Made: Unknown

Naval Classification: Attack Ship

Technology: Karn

Used by: Karn Alliance

Hull: Single layered plasma spaced metallic alloy

Dimensions:
Diameter: 500m
Circumference: 1571m
Area: 78539.8m2
Volume: 654498m3

Crew: 10,000 x Karn

Craft:
None

Power plant:
4x Large Dark Matter fission reactor

Engines:
Hyperdrive
Inertialess drive (sublight)

Armament/Weapons:
Offensive: 1x Medium Continuous Main beam emitter
10x plasma kinetic accelerator cannons

Defences:
Single layered Ablative Hull Armour plating
Dense gravitational field (caused by the natural density of the sphere)
The dense gravitational field distorts hyperspace drives from functioning properly causing hyperdrives to cut out prematurely or to not function at all the closer you are to the sphere.

Other Technology:
Terraforming bomb
Karn biosphere

History:
Dark Matter Fission Reactor
Drawing on the energy created by the breakdown of dark matter the fission reactor creates enormous levels of energy. The only downfall with the reactor is that it has to have a constant stream of dark matter to re-fuel the reactor. In order to do this the ship must be constantly moving to draw in the matter, the ship can only be motionless for a short amount of time, a matter of minutes due to the constant drain on the reactor.

Continuous Main beam emitter
The main weapon of the Karn sphere is a large scale beam emitter, the weapon fires a continuous, sustained and fixed beam of energy. The weapon once fired up will stay activated until either power is removed from the weapon, the weapon itself destroyed or the ship firing is destroyed -the latter more probable-. Capable of overwhelming the shields of a ship over time, the beam then strikes the outer hull creating a massive power output capable of destroying the ship.

Karn biosphere
The Karn require a methane rich atmosphere to survive, they also require a much higher moisture rich atmosphere and a minimum temperature of 35 degrees centigrade without the requirements of a specially designed suit.

Terraforming bomb
The Karn scout spheres are equipped with terraforming bombs which once launched cause the targeted planet to undergo environmental change making it more suitable for Karn living.

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